
 Hi!
 
 Here is a short overview on VGFX and all of its sub-units:


 VGFX         =>  main unit

 VGFX_win32   =>  sub-unit for all windows stuff

 VGFX_2D      =>  sub-unit for 2D stuff (lines, pixels, etc...)

 VGFX_Sprites =>  sub-unit for sprite functions (blending, rotation, scaling...)

 VGFX_Text    =>  sub-unit to draw some ugly text

 VGFX_Files   =>  sub-unit for file reading/writing stuff

 VGFX_Extra   =>  sub-unit for extra stuff you shouldn't care about

 VGFX_Errors  =>  what could this be? ;)

 

 Bigfile2     =>  Bigfile unit to store several files in only one big file

 fpcx.dll     =>  Used to enter a direct draw graphic mode.
                  Created by The Toxic Avenger /AINC

 fonts.fnt    =>  The font file used by VGFX_Text

 
 ________________________________________________________________________
 
 VGFXdemo     =>  And finally a sample demo for you


 Have fun!
  venom


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 CHANGES :                          
=====================================================================

 VGFX was written with FPC 1.0.6! To make it compatible with
 FPC 2.0 the units VGFX_Text and VGFX_2d got the switch

 {$callingoldfpccall} 

 at the beginning. Without this directive, certain functions
 will not work.

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