Code: Alles auswählen
enum KeyPressSurfaces {
	KEY_PRESS_SURFACE_DEFAULT,
	KEY_PRESS_SURFACE_UP,
	KEY_PRESS_SURFACE_DOWN,
	KEY_PRESS_SURFACE_LEFT,
	KEY_PRESS_SURFACE_RIGHT,
	KEY_PRESS_SURFACE_TOTAL};
	
SDL_Surface* gKeyPressSurfaces[ KEY_PRESS_SURFACE_TOTAL ];	Code: Alles auswählen
	gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ];Code: Alles auswählen
  KeyPressesSurface: set of (KEY_PRESS_SURFACE_DEFAULT, KEY_PRESS_SURFACE_UP, KEY_PRESS_SURFACE_DOWN, KEY_PRESS_SURFACE_LEFT, KEY_PRESS_SURFACE_RIGHT, KEY_PRESS_SURFACE_TOTAL);
  gKeyPressSurfaces:array [0..KEY_PRESS_SURFACE_TOTAL-1]of PSDL_Surface;  Der einzige weg sehe ich momentan so:
Code: Alles auswählen
const
	KEY_PRESS_SURFACE_DEFAULT = 0;
	KEY_PRESS_SURFACE_UP = 1;
	KEY_PRESS_SURFACE_DOWN = 2;
	KEY_PRESS_SURFACE_LEFT = 3;
	KEY_PRESS_SURFACE_RIGHT = 4;
	KEY_PRESS_SURFACE_TOTAL = 5;


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